Create pixel art on a grid canvas -- draw, fill, zoom, and export as PNG
Read more: Free Online Pixel Art Editor
Pixel art is a form of digital art where images are created and edited at the individual pixel level. Originating in the early days of computing and video games when hardware limitations forced artists to work with small grids and limited color palettes, pixel art has grown into a beloved art form in its own right. Today it is used in indie games, web design, social media avatars, and creative projects of all kinds.
The appeal of pixel art lies in its constraints. Working within a small grid forces deliberate choices about every single pixel, leading to clean, iconic visuals that communicate clearly even at tiny sizes. The retro aesthetic resonates with nostalgia while remaining visually striking in modern contexts.
If you are new to pixel art, these tips will help you create better work from the start:
8x8 pixels -- Minimal icons, small game tiles, and favicon bases. This is the smallest practical size for recognizable shapes.
16x16 pixels -- The classic game sprite size. Favicons, small UI icons, and tile-based game graphics commonly use this dimension. It offers enough room for expressive characters and objects.
32x32 pixels -- A popular choice for game sprites, app icons, and social media profile pictures. Provides good detail while retaining the pixel art aesthetic.
64x64 pixels -- Larger portraits, detailed game assets, and social media graphics. At this size you can include shading, texture, and fine detail while still clearly reading as pixel art.
This editor is designed for creating pixel art from scratch. It starts with an empty canvas at your chosen grid size. To convert a photograph or existing image into pixel art, you would first need to resize it to a small dimension using a dedicated image resizer, then open the result here for manual refinement.
The editor stores up to 50 undo steps. Each drawing stroke (from mouse-down to mouse-up) and each fill operation counts as one step. Use Ctrl+Z to undo and Ctrl+Y or Ctrl+Shift+Z to redo.
The editor exports exclusively as PNG, which supports full transparency. Transparent cells in your pixel art remain transparent in the exported file. You can choose an export scale from 1x to 16x -- for example, exporting a 16x16 canvas at 8x produces a 128x128 pixel PNG, ideal for sharing or use as a game asset.
Yes. The editor automatically saves your canvas to your browser's local storage after each change. When you revisit the page, your most recent drawing is restored. Clearing the canvas or changing the grid size resets this autosave. Note that local storage is specific to your browser and device -- it does not sync across devices.
Yes. The editor supports touch input and arranges its controls vertically on smaller screens. Drawing works with finger or stylus. For detailed work, a stylus and a tablet provide the best experience, but simple pixel art is entirely doable with just a finger on a phone screen.